Castle Destroyer [0.5-a]
Another progress report. In this update, work was done with the graphic component. The main changes affected the main menu of the game: the background was drawn, sprites were drawn, which in the future should appear in other locations. The first game scene was also improved: the clouds were completed, the sun was added. In addition to graphics, changes have reached the combat system, the player has a chance for a critical hit.
It was in this version that I began to notice all sorts of graphic artifacts (such as with the light in the main menu) and other bugs (damage numbers were not displayed and, most importantly, terrible brakes on the first hit). Then I decided to completely refactor the source code of the game, to which I devoted work on the next version.
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Castle Destroyer
There is no place for evil!
Status | Prototype |
Author | 13Hz |
Genre | Role Playing |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English, Russian |
More posts
- Castle Destroyer [0.4-a]Jun 19, 2023
- Castle Destroyer [0.3-a]Jun 13, 2023
- Castle Destroyer [0.2-a]Jun 08, 2023
- Castle Destroyer [0.1-a]Jun 08, 2023
- Background and prototypeJun 08, 2023
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