Castle Destroyer [0.2-a]
After such success with Unity, I couldn’t procrastinate, so the new version came out within the next 24 hours. I literally didn’t sleep all night - that’s how much I was motivated in this project. The main emphasis in this version was placed on the graphics.
I don’t know why, but in the main menu I decided to draw sprites in vector format, although I knew that the main visual style was pixel art.
Before this project, I didn’t draw sprites for games seriously, and in general, if I drew it very rarely and something very simple, but here I gave it my all, I had to learn how to work with the engine, drawing and animation.
In terms of working with animations, Unity pleasantly surprised me, it is so convenient to work in it, so I immediately sketched the first animated sprites for the player and the first enemy - a cute slime :P
Files
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Castle Destroyer
There is no place for evil!
Status | Prototype |
Author | 13Hz |
Genre | Role Playing |
Tags | 2D, Pixel Art, Roguelike, Singleplayer, Unity |
Languages | English, Russian |
More posts
- Castle Destroyer [0.5-a]Jun 21, 2023
- Castle Destroyer [0.4-a]Jun 19, 2023
- Castle Destroyer [0.3-a]Jun 13, 2023
- Castle Destroyer [0.1-a]Jun 08, 2023
- Background and prototypeJun 08, 2023
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